How to play The Hundred Fantasy Game
Click here to play The Hundred Fantasy Game
The Hundred is back for another edition which means so too is The Hundred Fantasy Game!
Once again, you can make those dreams of managing your very own cricket team a reality by selecting a 14-player squad made up of stars from both the Men's and Women's Competitions.
It could not be easier to get involved and with the chance to win prizes throughout the competition, The Hundred Fantasy Game is another great way to experience all the action and excitement of The Hundred!
Fancy your chances? Read our simple Fantasy Game guide below and then head over to The Hundred app to play!
HOW IT WORKS
Once you have signed up to The Hundred Fantasy Game, you'll need to select a squad of 14 players who will score points based on their real-life performances in The Hundred.
You'll be able to enter into both public and private leagues to pit yourself against family, friends, colleagues, and other fans of The Hundred.
SELECTING YOUR SQUAD
All players competing in The Hundred are given a credit score which will remain fixed throughout the competition.
You will have 100 credits to use to select a squad of 14 from a pool of The Hundred players across both the Men’s and Women’s Competitions. You can't use more than 100 credits, but you can use fewer should you wish!
Your squad must consist of seven men and seven women, as well as a mixture of playing roles, outlined below:
1. 3 (minimum) to 6 (maximum) players classified as ‘batters’;
2. 1 (minimum) to 4 (maximum) players classified as ‘all-rounder’;
3. 1 (minimum) to 4 (maximum) players classified as ‘wicket-keeper’;
4. 3 (minimum) to 6 (maximum) players classified as ‘bowlers’.
There are no limits as to the number of overseas players you can pick. For the first seven blocks, you are limited to three players per team.
You will select 11 starting players and three substitutes in your squad.
The three substitutes will be ordered from Substitute 1 to Substitute 3. This order will decide how they enter the game if a player does not compete within the block.
For example: If a starting player doesn’t play within Block 1, they will be replaced by Substitute 1.
You will also need to select a Captain and a Vice Captain for your squad. A Captain receives double points and a Vice Captain receives 1.5x points.
If your Captain or Vice-Captain does not compete within the block, the substitute that replaces them will not receive double or 1.5x points.
FIXTURES
Fixtures are divided into ‘Blocks’, with a total of eight blocks throughout The Hundred. Blocks typically start on a Monday and Friday, and cover all of the fixtures within that time period.
Click here for full details of blocks
Between blocks, you can make an unlimited number of changes to your team, and can edit right up until the official start time of the first match in the next block.
POINTS SCORING
Points are awarded, and indeed taken away, for batting, bowling, and fielding. Here's the breakdown:
BATTING POINTS
Run | +1
Boundary Bonus | +1
Six Bonus | +2
30 Run Bonus | +5
50 Bonus | +10
100 Bonus | +20
Dismissal for 0 | -2
Clearly, you’ll want to pick players who are going to score plenty of runs throughout the competition. But it pays to think about those who score plenty of boundaries, for instance. The more they hit, the more points you’ll get!
NOTE: Any player scoring a hundred will only get the +20 points for the hundred. This will not include their 30 and 50 bonus.
For any runs scored on an overthrow, points for all of those runs will be awarded to the batter on strike for that ball. However the batter will not receive an additional boundary bonus if the overthrow goes for a boundary.
BOWLING POINTS
Wicket (Excluding a Run Out) | +25
Bonus (LBW/Bowled) | +8
2 Wicket Bonus | +3
3 Wicket Bonus | +5
4 Wicket Bonus | +10
5 Wicket Bonus | +20
Maiden | +12
Any player taking 5 wickets will only get the points for the 5 Wicket Bonus. No points will be awarded to them for the 2, 3 or 4 Wicket Bonuses.
Yes, selecting bowlers with a high number of wickets to their name makes sense. But those who regularly get maidens might prove just as valuable.
FIELDING POINTS
Catch | +8
3 Catch Bonus | +4
Stumping | +12
Run Out (Direct Hit) | +12
Run Out (Not a Direct Hit) | +6
A direct hit is when the fielder is the only person to touch the ball after the batter faces a delivery. In all other cases, points will be awarded to the last 2 fielders that touch the ball.
Players who take more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, they will only score +4 points.
There are lots of different ways to get fielding points, so keep that in mind when selecting your team!
OTHER POINTS
Additional points will be awarded for the following:
Captain | 2x Points
Vice-Captain | 1.5x Points
In Announced Line Up | +4 Points
JOINING A LEAGUE
All users will be automatically entered into two public leagues:
• The Hundred League – this is a league for all players
• The Hundred Fan Leagues – this is a separate league for all fans who support a certain team from The Hundred.
Users may also choose to create their own private leagues and a user can enter into a maximum of 50 private leagues.
Each private league will be assigned a league invite code which may be obtained by any member in the league.
The creator of the private league has the option to remove any users within the league. In the event the administrator of the league decides to leave the league, the next user who has joined the league will automatically be appointed as the administrator.
Users who join a private league or who create a private league with at least one other user joining, prior to the start of Block 1, will be entered into a prize draw for tickets to the Final.